![]() ![]() Miketendo64: For Mini Motorways, you have chosen a minimalistic art style. After lots of experimentation, ideation, and iteration, our then-small team found a new way to make traffic and city management fun in a ‘mini-style’ that pulls from its predecessor. Some years later, our studio began a three-month-long game jam. That was the spark that inspired our first game, and sometime later the idea was fleshed out and iterated on until Mini Metro was created. Ruby Solomon : Way back when, our co-founders were visiting London and found the underground maps for the tube really intriguing. Miketendo64: Where did the inspiration behind Mini Metro and Mini Motorways come from? Was a member of the development team always getting stuck in traffic, when headed to the office and come up with the idea? ![]() Players can return to the maps they know and love or they can explore the Daily and Weekly Challenges to test their skills in new ways. The game starts out calm and peaceful, but as the traffic flow increases, players have to redesign their cities with changing strategy in mind to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. Players can explore iconic cities from all over the world through the lens of an urban planner.ĭifferent to a city builder variety of game, Mini Motorways offers players the opportunity to use strategy by building a road network, one road at a time, to create a bustling metropolis. Ruby Solomon: Mini Motorways is a game about drawing the roads that help the residents of a growing city get to their destinations. Miketendo64: First and foremost, can you tell us a bit about Mini Motorways? What is it and how does it play? That’s all it took! Mini Inspirations & Creations: When we were thinking of a name, Peter’s young son had these PJs with a ‘Dinosaur Club’ badge, and there was a bar called the Bangalore Polo Club on the commuter path to what would later become the company’s first office. And as for the studio name, the founders took the fun approach of going for something distinctive, memorable, and fun to say. Ruby Solomon : Dinosaur Polo Club was founded as a studio after our founders, Peter and Robert Curry, found success with our first game, Mini Metro, which was created for the Ludum Dare game jam. Miketendo64: What led to the creation of Dinosaur Polo Club and where did inspiration for the name come from? I’ve always been motivated by human connection, which is why community management makes perfect sense – it’s all about being the bridge between our awesome community and the passionate devs who want to make our games the best they can be. Originally from California, I was lucky enough to join our New Zealand-based team and have been happily working on Mini Metro and Mini Motorways ever since! Ruby Solomon : I’m Ruby Solomon, one of the Community Managers at Dinosaur Polo Club, and I’ve been with the team for a couple of years now. Therefore, would you be so kind as to introduce yourself to our readers, telling us a bit about yourself, your background and your involvement with Dinosaur Polo Club? Miketendo64: Before we dive right into the probing questions, we always like to begin by asking a couple of easier questions first. With the answers now in hand, we must ask you to strap yourselves in for another Miketendo64 interview, because in this instalment, we’re talking to Ruby Solomon about Mini Motorways: Call of Ruby: So, we reached out to Dinosaur Polo Club and were allowed to ask a few questions. Having played it and enjoyed it, naturally we wanted to know more about it. Released earlier this year, Mini Motorwayswas easily a game that impressed eager fans and blew a few of us away when it was unveiled as part of an Indie World Showcase. By Jack Longman Dinosaur Polo Club, Mini Motorways, Ruby Solomon More mini madness!
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